pathfinder 2e everburning torch. This torch sheds light constantly, requiring no oxygen and generating no heat. pathfinder 2e everburning torch

 
 This torch sheds light constantly, requiring no oxygen and generating no heatpathfinder 2e everburning torch  sturdy shield)

A torch. Darkness is a 2nd level spell that: "causes the illumination level in the area to drop one step" and "Magical light sources only increase the light level in an area if they are of a higher spell level than. Attack Rolls. 0. Concentrate. Attacks beyond the sixth range increment are impossible. The everburning torch is more expensive than the ioun torch which by default hovers around your head. Continual Flame is a 3rd level spell in the Cleric list (2nd level in the Wizard list). Okay, I'm going to bury my head in shame here and stop bothering you. Felsine, Merfolk, and Bugbear Ancestries by Shawn Pommier. The earplugs make it difficult to hear, however, imposing a –2 item penalty on Perception checks involving sound. If you have a Continual Flame effect active, such as from an everburning torch, what happens when Darkness (not Deeper Darkness, but I guess the same answer would apply if your Flame was heightened to 3rd level) comes into effect? They are of equal. Bear in mind that this is a beta release, so the final product may differ, and this is only a skim read rather than a detailed examination – no point investing a huge amount of time. False teeth (clockwork) 100 gp: 1/2 lb. Usage held in 1 hand; Bulk L. 0. To determine where it lands, roll 1d8. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters. If the trigger you designated occurs before the start of your next turn, you can use the chosen action as a reaction (provided you still meet the requirements to use it). Given that the light doesn't have the fire trait (and has similar traits to an everburning torch anyway), it's not on fire and is not meant to be a source of heat. Just select the tokens who's light emission you want to change and it lets you select between : No light. If you have one of your everburning torches equipped, it causes that character to fight with it; even if they do not have the Imp. Felsine is a new ancestry from An Eldritch Dreams Games. Critical Failure You become stuck in the tight space. armor. Feb 11, 2015, 12:13 pm. You automatically succeed on saving throws against effects that have the cold trait. It doesn't need oxygen, react to water, or generate heat. Everburning Torch Item 1. As a move action , you can alter the amount of light shed by any non-magical light source within 60 feet so that its light…Pathfinder: GM Core + Gamemastery Guide by Paizo Marvel Multiverse RPG: Core Rulebook Bundle by Marvel Tools Toggle Dropdown. Happy birthday, Kingmaker!Hi, don't know if this is an issue with the latest update or just me getting it wrong. Make sure everyone have one as soon as you can afford it. An everburning torch is one of the most common applications of permanent magic. Oddly Continual Flame lets you generate a lot of cash if you can find a friendly merchant, as you can create a pseudo-everburning torch by casting continual flame on a torch. 0. Pathfinder: CRPG - Kingmaker & WotR. This torch sheds light constantly, requiring no oxygen and generating no heat. Its harder to find info about this game then I thought. Not to mention that every rule, monster, magic item etc in Pathfinder is free so everything is available in. I think that might have been a mistake and was meant for the everburning torch (hit someone with it like a club), If so, I'm sorry we missed it. Cursed or esoteric subjects usually have higher DCs or might even be impossible to identify using this. This module provides a HUD toggle button for turning on and off a configurable radius of bright and dim light around you. fake footprint shoes. Everburning Torch No ifs, ands, or buts. Classic D&D (1E/2E, AD&D, OSRIC) 3. 0. This is an unofficial homebrew magic item. 5 or less. In Burning Dawn #2-11: The Pathfinder Trials #2-12: Snakes in the Grass #2-13: A Gilded Test #2-14: Lost in Flames #2-15: A Dirge for Sarkoris #2-16:. Caster Level: 3rd; Prerequisite: Continual flame (no feat needed); Market Price: 90 gp; Weight: 1 lb. 0. 1. Though it's an improvised weapon so a -4 to hit. If you were already trained in all simple weapons, you become trained in all martial weapons. Once per day as a standard action, the blazing torchbearer can create a brilliant flash of light that blinds everyone within 10 feet (including the torchbearer) for 1 round. A continual flame can be covered and hidden but not smothered or quenched. So I made the character, opted to use weapon finesse since the torch is only 1 lb and a. Melee. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely. Best to check with your GM though. I still would prefer Lantern personally. To the left is our pdf on-line Library used for quick reference. Source Core Rulebook pg. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. Pathfinder 2 - Reference NPC - Criminal - Charlatan Source: PF2 Games Mastery Guide (pf2-rb-gmg p209) Base Stat BlockCampaign ExamplesLyrie Akenja (Human)Content Updates pf2-rb-gmg Gamemastery Guide pzo2103-se Burglars specialize in breaking and entering to rob homes and businesses. Modifiers for melee and ranged attacks are calculated differently. Everburning Flame (Ex): Any torch held by a blazing torchbearer is considered to be an everburning torch, although it still sheds heat and can be used as a weapon. Permanent Lamp, common: 15 ft. However, we now have a variety of core light sources configured for D&D 5th Ed. This is a new option checkbox appearing at the top of your action list. my interpretation: Deeper darkness can. Source Core Rulebook pg. To that end, all handlers are equipped with an everburning torch fastened to their hooded lantern-like heads. It'll happen eventually, but probably not for the first year at least. Source Core Rulebook pg. 28. Pathfinder 1st Edition; Pathfinder 2. Prerequisites trained in Crafting. A continual flame can be covered and hidden but not smothered or quenched. 8. 3. You create a magical, torch -like flame within 120 feet in any color you choose. Even in ideal conditions, using flint and steel to light a flame requires using at least 3 actions, and often significantly longer. Price 110 gp; Weight 1 lb. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. Feb 11, 2015, 12:13 pm. When her work is done, a winter hag revels in the silence of a frost-rimed village in which no hearth fires are. This is. 1d3 Bludgeoning +1 Fire. Torch: A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level by one step for an additional 20 feet beyond that area (darkness becomes dim light and dim light becomes normal light). Item 1. Light spells counter and dispel darkness spells of an equal or lower level. Bulk L. I've dropped a container of grease and thus far I've tried to use an everburning torch and a scorching ray spell, along with burning hands. The Varki wizard T'aak Chamin once traveled from the Lands of the Linnorm. Usage held in 1 hand; Bulk L. Price 15 gp. Estimated Value (Sane Cost Guide): 250 gp. Pay a wizard the 110gp to prepare and cast eclipsed continual flame. Everburning Torch. The torch provides bright light in a 20-foot radius and dim light for an additional 20 feet. Remember that DD lowers the light level 2 steps, and only turns off darkvision if it drops into supernatural darkness. Certain magic items convey their magical benefits only when worn and invested using the Invest an Item activity, tying them to your inner potential. Resources. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. Deeper darkness counters or dispels any light spell of equal or lower level, including daylight and light. A continual flame can be covered or hidden but not smothered or quenched. Giant Bat (s) vs. Melee: Everburning Torch Range: 2 ft. If you use two actions it increases to 30 ft range (just like soothe) and heals 1d8 + 8 per spell level. Source Core Rulebook pg. Eye patch: 1 sp — Fake footprint shoes: 5 gp: 2 lbs. ""Everburning Torch This otherwise normal torch has a continual flame spell cast on it. In addition, an everburning coal is a. You wouldn't need to light that one again, as it is a magic item and thus a magical flame. Alchemical Poisons. This causes it to shed light like an ordinary torch, but it. level and high magic settings, 45$ for an healing potion, and I find resonable that the equivalent of an light bulb (Everburning Torch) that doesn't need electicity costs 175. The rules in this book assume that all creatures are in bright light unless otherwise noted. The flame can be covered or hidden, but can’t be smothered or quenched. This torch sheds light constantly, requiring no oxygen and generating no heat. When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. 464 4. Explore. 277 4. some items and things imply that simple spells may cost much less. These items have the invested trait. Everburning Torch is a magic in Pathfinder: Kingmaker. In addition, they offer the same +5 speed boost you get from the Boots of Bounding above. A flask of holy water can be thrown as a. Buying and Selling Items. So I made a blue torch in the token light section and it worked fine. Abomination Vaults especially just keeps throwing single, high level enemies at players over and over. This torch sheds. Animal Call. Review: Savage Worlds Pathfinder Core Rules. Stealth. General:Sorcerer/wizard 1. But there are 4 or 5 of these swarms in the cave. To determine where it lands, roll 1d8. Furthermore, most clockwork handlers used in public places have their fists covered in a padded material to ensure they don't accidentally beat suspects to death, though these modifications are removable (removing the nonlethal trait. This torch sheds light constantly, requiring no oxygen and generating no heat. Prerequisites trained in Acrobatics. Pathfinder Bless. You try to take a small object from another creature without being noticed. These criminals focus on gaining. 2E’s design goes for the general benefit of making sure a spell can help, a magical item can help, you making the best of the situation (right tools for the job) can help and then avoid the mini game beyond that of what stacks mathematically and what doesn’t. I'm preparing a Cleric for a Pathfinder 2nd Ed campaign and reached a bit of an impasse. (to. Description. Yes there are no rules against that; even more, there is usually no improvement to durability for an item being magical. So including it in a character's stats seems like a no-brainer. So what do I do to the level 18 chaotic evil locust swarms that regenerate health? Hit them with the everburning torch? Throw level 1 fire potions at them? Because that's every advice I find regarding the absolute insanity that are swarms. Here I. Scabbard of Vigor - 1800 gp Allows a +1 to +4 bonus on any sheathed weapon for a few rounds. 0. This works out to 600 'Torches per hour - at the cost of a single fifth level spell. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. Creation. Everburning Torch Item 1. Daniel Lapp's BC Fiddle Ochestra plays "Leire's Welcome to Cozac" at the 2010 Olympic Torch Relay Opening Festival in Victoria British Columbia on October 30. Everburning Torch. 0. All Monsters Monsters by CR Monsters by Role Monsters by Terrain Monsters by Type Monster Templates Unique Monsters Universal Monster Rules Random Encounter Generator. Price 15 gp. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Sell: 28 Buy: 110Candle. Food and Drink. I had the bat next to the torch bearer: (i) Stride; (ii) Strike (Wing); and (iii) Attack/Interact to put out torch with. Like the Pathfinder 1e boots, these allow you to get the effect of a Haste spell for up to a minute during the day. Evocation Light Magical. When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you’re using. The torch still was casting light, but the light was obscured by what I was holding (namely, a shield and hammer), hence it wasn't doable. The amount of light in an area can affect how well you see things. You don't have to learn magic to use. And the Dusty Aeon Stone. When 3e came out, I was really impressed at the improvements…Eternal Torch RoE: Buy an Everburning Torch. 0. Light. An everburning torch cast light out to a distance of about 40 feet (12 meters). If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. ago. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen . Pathfinder 2e Nexus - Gold Tank Broker. This magic flame does not burn up the torch, though depending on how you want to narrate things, it might be lighting a torch long since burnt up and yet still put to use by your Thaumaturge. This happens in pretty much every Pathfinder 2e AP, by the way. 1 A candle does not provide normal illumination, only dim illumination. Source Core Rulebook pg. Sense Motive [one-action] Concentrate Secret. 2. This torch sheds light constantly, requiring no oxygen and generating no heat. You are as much a creature of cold as whatever ancestry you were born to. 0. The flame can be covered or hidden, but can’t be. I made a quick macro for this in PF2E. Related: my alternative option was getting an everburning torch with the eclipsed metamagic on it, which would solve the re-use issue, but I have no idea if doing that is possible RAW. PFSRD contains lots of third party Pathfinder content as well, clearly labeled as such. Price 10 gp. Everburning Torch. 5 gp),. A square has AC 5, and it automatically fails its saving throws. Ideally it would operate that a PC can light a torch, consuming one from the stack, and receive the light and weapon aspects from the equipped lit Torch for one hour. 20 (x2) Range. Continual Flame. This section includes all manner of edible goods, beverages, foodstuffs, and eating utensils and. Posts: 322; Share Tweet #3. This ability replaces poison use. Pathfinder has always been a little more pulpy action than dungeon-crawly, and the flow of a typical Pathfinder adventure path feels like a natural for the two-fisted action of a game of Savage Worlds. 3 Fireballs would kill. 633 4. Everburning Torch. It costs 1 Focus Point to cast a focus spell. As yet, the light values are set to those of D&D 5e. DESCRIPTION. 297 4. It's not a bug. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. Double the effective radius of bright light, normal light, and dim light for such characters. To say an eidolon can use a magic item is a little bizarre. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. An everburning torch is one of the most common applications of permanent magic. This torch sheds light constantly, requiring no oxygen and generating no heat. Area The caster and all allies within a 50-ft. Perfect vision + Everburning Torch (PF2E) This is a pretty random question, and not super important, but I was wondering - when you equip a character with an item that sheds light, is it possible to change the light animation for the item they're carrying? I'd love to do that, but couldn't quite figure it out. If they are treated as separate items, then the. 463 4. ". 263 4. Make sure you are up to date (Torch lighting was not added until version 3. Alchemical Elixirs. For Small creatures, the weight of a Pathfinder's kit is 7-1/2 pounds. Basically, considering the Torch is a level 1 light and Chilling Darkness is a lot higher, you'll extinguish it as long as you don't critical fail the attempted roll. 158, Ultimate Equipment pg. This torch sheds light constantly, requiring no oxygen and generating no heat. An everburning torch is one of the most common applications of permanent magic. Sometimes you roll multiple dice and add them together; in these cases, the number of dice goes in front of the “d” and the type of die goes after it. Light lasts longer, but they can both be spammed! Light is target: touch, Dancing Lights can be conjured anywhere (as far as 110' at first level). When travelling across slope carry the torch on your downhill side. Source Core Rulebook pg. Oracle Mysteries. Torch An Add-on Module for Foundry Virtual Tabletop. Armbands of Athleticism. Price 15 gp. When active, the torch sheds bright light in either a 20-foot radius (and dim light to the next 40 feet) or a 40-foot cone (and dim light to the next 40 feet). A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Community content is available under CC BY-NC-SA unless otherwise noted. This works out to 600 'Torches per hour - at the cost of a single fifth level spell. 2E’s design goes for the general benefit of making sure a spell can help, a magical item can help, you making the best of the situation (right tools for the job) can help and then avoid the mini game beyond that of what stacks mathematically and what doesn’t. This special ability can only be placed on melee weapons that are not light weapons. 313) Last Updated 1 month, 1 week ago Adds a HUD button to toggle light with specific properties based on equipment and spells in inventory. This is particularly good when you take Aura Shaping at level 10. It came recently to my attention the wording of the ready action: "You prepare to use an action that will occur outside your turn. Everburning Torch Item 1. mwk alchemical silver armor spikes +13/+8 BAB plus +4 Str plus +1 enhancement plus +1. False-bottomed. You can either move one rune from one item to another or swap a rune on one item with a rune on the other item (which can be a runestone ). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A torch burns for 1 hour, shedding normal light in a 20-foot radius and increasing the light level. This item appears to be identical to a regular torch. [deleted] Best - Ones which you will use. 0. Source Core Rulebook pg. If you cast this spell again on a second object, the light spell on the first object ends. Author: Lupestro Project Source: Project URL Versions 10 - 11 (Verified 11. Usage held in 1 hand; Bulk L. Ioun Torch. The everburning torch is more expensive than the ioun torch which by default hovers around your head. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Holy water damages undead creatures and evil outsiders almost as if it were acid. 5gp per item sold. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. Smokestick: 20 gp: 1/2 lb. Add the "Drop Torch" and "Light Torch" macros to your macro hotbar. We'll be using the Fast advancement speed and will likely have 6 brand new/mostly new players. Hellfire Halo Source Pathfinder #107: Scourge of the Godclaw pg. A shield can increase your character’s defense beyond the protection their armor provides. This torch sheds light constantly, requiring no oxygen and generating no heat. Gave my players an everlasting torch. I tried it repeatedly for almost two hours last night, gave up and installed a cheat mod and made every roll a 20. Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Aristocrats, city guards, merchants, and those working in legal practice or who have the well-being of their community on their mind are common worshippers of the god. This torch sheds light constantly, requiring no oxygen and generating no heat. Everburning Torch: 20(x2) --1d3 +1 Fire: Greatclubs: 20(x2) 8 lbs: 2 ft Melee: 1d10 (Bludgeoning) Heavy Crossbows: 19-20(x2) 8 lbs: 50 ft Ranged: 1d10 (Piercing) Heavy. Search forums Chat/Discord. A candle cannot increase the light level above normal light. Everburning Torch: Provides the same light as a torch without the heat. Spellcasting Services (uncommon) cost 3 gp + 6 gp of material. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Lawful (golden flame): Dictum once per day on command. Now in terms of permanent first level items there's not a lot, the everburning torch is nice to pick up if you don't have darkvision though! There is also the walking cauldron. Regardless, this will scale in damage much faster than Elemental Blast,. The flame can be covered or hidden, but can’t be smothered or quenched. So having one sticking out a backpack isn't really game breaking. This means in past versions it did not follow the caster around like people think it should currently. False manacles: 65 gp: 2 lbs. It is large enough to hold 100–200 coins or two apples. Characters with low-light vision ( elves, gnomes, and half-elves) can see objects twice as far away as the given radius. The GM determines the amount and type of damage the attack deals, if any, as well as any. It is a two-handed melee class, with no spellcasting. The flame can be covered or hidden, but can’t be smothered or quenched. Simple. it can be used to counter any light spell of equal level or lower. Everything else is dim light. If you can, find an NPC spellcaster to cast this for you or buy an Everburning Torch for 15gp. What magic items in all of D&D create a sustainable heat or flame, like a Magical torch that you can turn on or off that effecitvely creates heat like normal fire as opposed to instantaneous fire and done items like a wand of fireball. 5gp per item sold. The swarms only take the 1-4 fire damage, plus 50% because they are vulnerable to energy damage. Applying this same train of thought to the torch: it's not on fire, but it nevertheless illuminates like a torch is expected to. An everburning torch is one of the most common applications of permanent magic. This causes it to shed light like an ordinary torch, ->but it does not emit heat or deal fire damage<- if used as a weapon. The interesting thing is that, historically, Bless has never been an Aura. Does a Torch affect a swarm with its 1 fire damage. 303 4. 185 1. Bulk —. This torch sheds light constantly, requiring no oxygen and generating no heat. Transferring Runes. Bulk Values. Improvised weapons are simple weapons. The flame can be covered or hidden, but can’t be smothered or quenched. If you're fighting a slime and the party is only dealing Piercing damage. Requirements You are within melee reach of the opponent you attempt to Feint. 0/3. Therefore I humbly request creating a consumable Torch. While giving off light as mythic daylight, the. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium. Alondi is a character in Pathfinder: Kingmaker. Source Core Rulebook pg. In areas of darkness, creatures without darkvision are effectively blinded. You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows. Item 4+. Instead of managing one light source, the Torchlight module recognises three different types of light sources, torches, lanterns and light spells, each with its own characteristics. What am I doing wrong? < > Showing 1-6 of 6. Level: 2 School: Evocation Spell Details:. Camouflage Suit. You can transfer runes between two items. You don’t have to use any actions to do anything special (beyond wearing and investing a worn item or wielding a held item) to make these abilities work. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. Outside of dispelling effects, they are functionally the same. Characters can usually buy and sell items only during downtime. Critical Success You throw your enemy’s defenses against you entirely off. It was pretty gamey. Usage held in 1 hand; Bulk L. Wiki Pages Latest activity. Gozreh is the sea that encapsulates the land and the wind that moves its surface, the birds that traverse the sky and the clouds that shield them. A hooded-lantern. Alchemical Bombs. But I did check info for this. You automatically succeed on saving throws against effects that have the cold trait. Because one of them holding an everburning torch could help. The trigger for the ready action has to be based on an event in the in-game world and not on a rules concept. This otherwise normal torch has a continual flame spell cast on it. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge. 292 4. This rule comes from D&D 3. Price 5 gp; Weight 2 lbs. Bulk —. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. StabbittyDoom. For example, 4d6 means “roll four six-sided dice and add them together. Worst - Ones which you will not use. The flame can be covered or hidden, but can’t be. 5e Open Game Content → System Reference Document → EquipmentGivem a lantern or torch or cast light. False-bottomed chest. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses. Then when something sees the “lone halfling” and decides to attack, they’ll be in for quit the surprise. Choose a single action or free action you can use, and designate a trigger. 25 Perception +8 Languages Hallit Skills Athletics +6 (+8 to Shove with shield raised), Intimidation +6, Survival +6 Str +3, Dex +1, Con +3, Int +0, Wis +1, Cha +1 Items wooden shield (Hardness 3, 12 HP, BT 6) with shield boss, everburning torch, hide armor, polished topaz worth 25 gp, spears (3)Worn magic items typically provide a static bonus (like +5 movement speed) and/or have activated abilities you can spend actions on to use. This action grants the shield’s bonus to AC as a circumstance bonus. Items can have a number to indicate their Bulk value, or they can be light (indicated by an L) or negligible (indicated by a —) for the purpose of determining Bulk. Everburning Torch. We would like to show you a description here but the site won’t allow us. Her primary weapon is a two-handed weapon, so holding a plain torch or everburning torch is out. The most important feature of a Kineticist is their “Wild Talents”. Burning Arc Information. Media New media New comments Search media. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. Everburning Torch It seems strange to think of this utilitarian item as a one-handed weapon, but the Everburning Torch is one of the handiest items you can pick up and it's one of the first. Thunderstone: 30 gp:Encumbrance is measured by Bulk. For more tools that aren’t specific to this ruleset, but which might still be useful in your game, see our General Tools. Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 15; Price 15 gp. One party member has Darkvision; another Low-Light Vision. Pathfinder 2e is designed for strategic synergies between Martials and Casters. Usage held in 1 hand; Bulk L. System: Pathfinder 2E Location: Right here on the forum for OOC and IC Character Building: Follow the rules from the Core 2E book, (but please avoid goblin PCs!) to make a shiny 2nd Level PC. Shax was an NPC hireling from the Desert Pathfinder's Guild. If it's a normal amount of light for being outside, not in the shade, after sunrise and before sunset or the equivalent, that's bright light. Re: Pathfinder - Countering multiple ever burning torches. Rules; Core Rulebook. Tindertwig and Ignitor are for you if. Identify Alchemy. Misc. Some magic items have abilities that always function. Also, Fey Touched Gnome means that if you need the light cantrip, you can spend 10 minutes to swap your primal spell for the light cantrip. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage.